AI Insights · Timothy · July 2022
Top 5 High Fantasy Games in Slovenia Q2 2022: Performance Overview
An analysis of the top 5 high fantasy games in Slovenia during Q2 2022 reveals varying trends in downloads, revenue, and active users across a unified platform.
In the second quarter of 2022, the high fantasy game category in Slovenia saw diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at the top 5 high fantasy games based on data from Sensor Tower.
Clash Royale from Supercell showed fluctuating weekly revenue, peaking at approximately $2.8K in early April and then gradually declining to around $782 by the end of June. Weekly downloads experienced a downward trend, starting from 1K in late March and settling at around 501 by the end of the quarter. The game’s weekly active users also saw a steady decline, dropping from 94.9K to about 76.6K.
Clash of Clans, another title from Supercell, had a significant spike in revenue, reaching approximately $4.5K in early May. However, this was followed by a drop to around $1.2K by mid-June, before bouncing back to $2.5K at the end of the quarter. Downloads remained relatively stable, fluctuating between 319 and 459. Active users also showed stability, maintaining around 42.3K throughout the quarter.
Rush Royale: Tower Defense TD by MY.GAMES B.V. saw its weekly revenue peak at approximately $931 in mid-May, with a slight dip to $407 in early June, and then stabilizing around $774 by the end of June. Downloads showed an upward trend, peaking at 689 in mid-June before dropping to 443. The game’s active users increased steadily from 3.2K to about 3.7K by mid-June, before slightly declining to around 3.2K.
Lords Mobile: Kingdom Wars from IGG.COM experienced a stable revenue flow, peaking at approximately $1.9K in late May, before declining to around $1.1K by the end of June. Downloads saw a significant decline from 645 in early April to 143 by the end of June. Active users also decreased from 1.6K to about 1.2K over the quarter.
Akinator by Elokence had minimal revenue, consistently around $1 throughout the quarter. Downloads fluctuated, peaking at 480 in late March, dipping to 276 in early May, and then rising again to 456 by the end of June. Active users saw a slight decline from 2.6K to around 2.1K by the end of the quarter.
For more insights and detailed analysis, visit Sensor Tower.